Each build is a mix of strategy, detail, and curiosity. Below are highlights you can update with your actual projects.
Scalable systems, strong UX storytelling, and decisions grounded in real metrics.
Two recent builds, showcased as quick snapshots with a side summary.
A playful maze runner with a soft-body slime. You can play it at squshislime.com.
It is also a placeholder for a WIP platformer I am building with the same soft-body concept.
Turns any photo into a Voronoi mosaic or circle-packed Apollonian gasket. Interactive canvas controls + export support.
Web app for a 3D avatar with transparent background, eye tracking, and TTS-driven glow. Built for OBS browser sources and live control.
A generator for jagged, rocky platform shapes with controllable length, thickness, and noise-driven variation.
Expanding the slime physics into a full platformer with richer levels, puzzle mechanics, and narrative progression.
Canvas-based tree generator with adjustable branch density, thickness, and leaf detail for stylized growth patterns.
Translate goals into a clear roadmap, identify the critical unknowns, and align on measurable outcomes.
Move fast with a tight feedback loop. I am a strong proponent of AI implementation and use as a tool. Shipping small, validated increments keeps the product honest.