Code Lab

Projects with purpose and clean execution.

Each build is a mix of strategy, detail, and curiosity. Below are highlights you can update with your actual projects.

What I optimize for

Scalable systems, strong UX storytelling, and decisions grounded in real metrics.

Featured Projects

Two recent builds, showcased as quick snapshots with a side summary.

Slime Maze

A playful maze runner with a soft-body slime. You can play it at squshislime.com.

It is also a placeholder for a WIP platformer I am building with the same soft-body concept.

Apollonian Gasket Image Fractal

Turns any photo into a Voronoi mosaic or circle-packed Apollonian gasket. Interactive canvas controls + export support.

CORE-IX 3D OBS AI Avatar

Web app for a 3D avatar with transparent background, eye tracking, and TTS-driven glow. Built for OBS browser sources and live control.

Procedural Rocky Platforms

A generator for jagged, rocky platform shapes with controllable length, thickness, and noise-driven variation.

Now Building

Expanding the slime physics into a full platformer with richer levels, puzzle mechanics, and narrative progression.

Procedural Tree 2D

Canvas-based tree generator with adjustable branch density, thickness, and leaf detail for stylized growth patterns.

How I Work

Discovery

Translate goals into a clear roadmap, identify the critical unknowns, and align on measurable outcomes.

Build

Move fast with a tight feedback loop. I am a strong proponent of AI implementation and use as a tool. Shipping small, validated increments keeps the product honest.